I've made a little progress in getting swhx running on Linux.
SWHX is a really cool alternative to Adobe AIR, and lets you make a Flash application that runs on your local machine. It works by running a Neko process that launches and controls a Flash player on your local system.
It runs on Mac OSX and Windows, but not yet on Linux.
It was a little tricky to find out how to just compile it, so here's what I learned.
First of all, install it like normal:
haxelib setup
haxelib install swhx
Then get the source code from svn on Google Code:
svn checkout http://screenweaver-hx.googlecode.com/svn/trunk/ swhx
Change directory into the sample projects directory and copy the 1-basic to 0-verybasic
cd samples
cp -av 1-basic 0-verybasic
cd 0-verybasic
Replace the App.hx file in there with something more recent:
// App.hx
class App {
static function main() {
// initialize ScreenWeaver HX
swhx.Application.init();
// create a 400x300 window with title "My Application"
var window = new swhx.Window("My Application",400,300);
// creates a remoting server
var server = new neko.net.RemotingServer();
// create a flash object inside this window
var flash = new swhx.Flash(window,server);
// set the HTML attributes of this flash object
flash.setAttribute("src","ui.swf");
// activate the Flash object
flash.start();
// display the window
window.visible = true;
// enter the system event loop (will exit when window is closed)
swhx.Application.loop();
// cleanup SWHX properly
swhx.Application.cleanup();
}
}
Compile and run:
haxe compile.hxml
neko app.n
You should then get a box with a red square in it.